Norway: Tuition is not only reduced or free for citizens but also international students.Three countries are within South America, with three countries also being in Africa. Only one country in North America offers the program, as well as it being rare in Asia. Out of the 24 countries that provide free education, 16 are based in Europe. Where Can University Students Learn For Free? While plans to eliminate student debt in America are being discussed, these countries have figured out how to get it to work for them. Some even allow students from other countries to participate in their free education programs some limit student involvement to themselves or only citizens from European countries. Gunman_: Besides the obvious similarities, here are some key differences between Treasure Fleet and Colonization:Almost two dozen countries provide free or nearly-free university-level education to their citizens. Artillery: there are two artillery units - cannons, and the more expensive mortars, which are very useful when fighting sieges. Veteran units: miltary units and ships gain experience with combat, which is represented in game with a number of stars. Pirates: soon after the New World is colonized, pirates as a separate faction will start to roam the seas. Disasters: tornadoes, droughts or plague can hit your colonies, ships can run across reefs or suffer mutinies. Unit types: not all ships are available at the start of the game, new ship types appear in time as it happened historically. Optional independence: you are not pressed for independence, you may follow this goal only if you want to. Automatic production: colonies can be set to produce desired goods using checkboxes to minimize micromanagement. Economic system: the colony production is quite different from Colonization, maybe more similar to the one in Imperialism II King's missions: from time to time you receive random missions from the king, which range from delivering a quantity of goods in Europe to discovering new lands or finding lost expedition. Also an unique unit type - naturalist - can speed up research. Small tech tree: once you establish the first colony, a tech tree with random bonuses becomes accessible. Care should be taken when planning long expeditions. They must visit a colony or ask native villages to restock. Supply system: units cannot explore indefinitely as they consume supplies each turn. At the time of release, a demo will also be available for download.īesides the obvious similarities, here are some key differences between Treasure Fleet and Colonization: If you have any other question, please don't hesitate to ask. At this point, winning an independence war as in Colonization is not implemented, but it is planned to be added later as an extra achievement (unlike Col, the game will not end after winning independence war). The game starts in 1492 and ends in 1792, and you receive a score based on trade, conquest, exploration, as well a special achievements. There is a random chance to receive missions from your ruler, such as: sell a given amount of goods, or build a certain building type in one of your colonies, explore new territories, or capture an enemy colony by a deadline, and if you succeed you receive a reward in gold or a free unit. You can also trade with native villages, search ruins or raze villages to make gold. As far as the economic aspect goes, you produce goods in colonies (all terrain types can have specific resources) and transport them with ships in Europe to sell.
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